Ravenfield 38.1
In the single-player, low-poly first-person shooter Ravenfield for Mac, you guide AI teammates against AI adversaries on battlefields dominated by vehicles. It was created by the lone developer SteelRaven7 and is currently in active Early Access. It has extensive support for Steam Workshop mods and, as of version 38.1, a more comprehensive set of Custom Campaigns features for player-made game modes.
INFO
SAFETY
Ravenfield 38.1 Story
Ravenfield does not follow a scripted, cutscene-driven story; instead, it drops you straight into an ongoing conflict between two fictional factions, the Blue team and the Red team, on a series of standalone battlefields. As a member of the Blue team, you fight alongside a squad of AI-controlled allies against an equally aggressive AI-controlled Red force, with each match playing out as its own self-contained skirmish rather than part of a larger narrative arc. There is no overarching plot, named protagonist, or cinematic campaign to follow; the "story" exists only through the shifting balance of each battlefield. Players who want more structure can turn to the Custom Campaigns toolset added in the EA38 update, which lets the community build their own loosely narrative Arcade runs and mission-style sequences, giving Ravenfield something closer to a campaign experience without abandoning its open, sandbox-first design.
Ravenfield 38.1 Gameplay
The core objective in Ravenfield's default Conquest mode is to capture and hold control points scattered across the map, which both provide extra spawn locations for your team and increase your Flag Multiplier, gradually widening the score gap until the enemy team's point total is overwhelmed. Combat blends on-foot infantry engagements with vehicle warfare, as players and bots alike hop between jeeps, tanks, boats, helicopters, and fighter planes mid-fight, switching tactics depending on how the battlefield is unfolding. The game's active ragdoll physics keep every death and explosion feeling loose and slightly unpredictable rather than scripted, adding a layer of dark humor to otherwise tactical firefights. Match settings such as bot count, difficulty, and point limits are fully adjustable, so a single session can range from a quick five-minute skirmish to a prolonged, large-scale battle, and Steam Workshop mods can further reshape the moment-to-moment gameplay with new weapons, vehicles, and objectives.